Access (Sm)all Areas: Disabled gamers vs. the industry's status quo

Disabled gamers should experience meaningful representation as often as non-disabled gamers do.

On Our Radar—Feminist News Roundup: Why Are We Still Failing Women Chefs?

When men get to be creative empire-builders and women stewards of tradition, a chicken-egg problem emerges. Read more »

About the Art: The Devotion Issue

We are devoted to women of color being devoted to themselves. Read more »

Biopower to the People: Fitness trackers are redefining what it means to be a human subject

Order has always been a human ideal—has it become a defining category of a worthy life? Read more »

Raw Materials: Will teched-up clothing change fashion's gendered image?

We’re seeing exciting new technologies already designed with men and male agency in mind, codifying norms before they even hit the shelves. Read more »

More Than Our Machines: Aesthetics and Prosthetics in Sci-Fi Film

In the future, you can lose all your limbs and remain enfranchised. Read more »

About the Art: The Facts Issue

If it walks like a duck and talks like a duck, could it actually be a pooping robot? Before you think we’ve lost the thread completely, read about an actual, factual 18th-century French automaton, our pop-art cover, and the comics and illustration in this issue. Read more »

Human Subjects: Should We Rely on Technology for Transcendence?

For the diehard technophiliac, the true calling of implants and cybernetics is to create a human no longer wracked by the vicissitudes of their own flesh. Read more »

Body Conscious: Who Gets to Be a Cyborg?

Much of the futuristic sheen of biohacking is washed off when we think of it in terms of footbinding, corsetry, plastic surgery, or even IUDs. Read more »

There's a Hack for That: Breaking down the epistemology of a technocult

The hacker ethos tweaks, exploits, or even subverts the system, but it does nothing to change it.   Read more »

About the Art: The Invisibility Issue

In this time of ahistoricism, where so much is based on “right now,” we wanted to reference the history of violence on which the U.S. has been—and continues to be—built, from slavery and colonialism to devastating environmental practices, to the destruction of sacred lands and resources that were... Read more »

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