video games

“Nightmare Temptation Academy” Is a Video Game Challenging Rape Culture

Creator Lena NW’s shit isn’t for everyone.

Saved by the Bells: “Animal Crossing: New Horizons” Helps Us Cope with Our Mental Health

Animal Crossing provides comfort to those of us who, sometimes, need a little help coping with our mental health. Read more »

Playing through It: 9 Video Games for Anxious People (That Aren’t “Animal Crossing”)

I reached out to the people of Twitter to gauge the video games anxious people are playing. Read more »

Playing for Freedom: Welcome to the Queer Gaming Revolution

The queer games avant-garde is a rising tide of indie games being developed by, about, and often for LGBTQ people. Read more »

20 Years of Queer Exploration: How “The Sims” Helped 13 LGBTQ People Find Realization

In July, Electronic Arts revealed the cover art for The Sims 4, which features the first same-sex couple since the franchise began nearly 20 years ago.  Read more »

Grand Theft Creative: The Gaming Industry’s Exploitative Crunch Culture

Despite booming profits, layoffs in the gaming industry are becoming more frequent, with less and less regard for their effects on employees. Read more »

Access (Sm)all Areas: Disabled Gamers vs. the Industry’s Status Quo

Disabled gamers should experience meaningful representation as often as non-disabled gamers do. Read more »

Game Reboot: Zoë Quinn Takes Control After Gamergate

And encouraging tech companies to protect us all from online abuse. Read more »

Built By and For Queer Gamers: “Ladykiller In a Bind” Is What We’ve Been Waiting For

It’s a shining example of what draws players to Christine Love’s work. Read more »

Popaganda: Video Games and Identity

Video games are a huge piece of our pop culture industry. People who don’t play games maybe think that they’re a weird, dorky niche that only a few people play. But that’s exactly the opposite of true. Globally, video games are a $91 billion industry. Fifty-nine percent of people in... Read more »

No Girls Allowed: The Fragility of Gaming Culture

As the Internet began to grow and accelerate through the ’90s and early 2000s, gamers began congregating in online spaces and solidifying the rules of their subculture…Many of those rules—fueled by any number of extant factors, such as sexual intimidation and social ostracization—could be... Read more »

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Game Changer: Why Gaming Culture Allows Abuse... and How We Can Stop It

You're a Bolshevik feminist jewess that hates white people… and you expect to be taken seriously when you're “critique-ing” ...

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