Access (Sm)all Areas: Disabled gamers vs. the industry's status quo

Disabled gamers should experience meaningful representation as often as non-disabled gamers do.

Game Reboot: Zoë Quinn Takes Control After Gamergate

And encouraging tech companies to protect us all from online abuse. Read more »

Built By and For Queer Gamers: “Ladykiller In a Bind” Is What We’ve Been Waiting For

It’s a shining example of what draws players to Christine Love’s work. Read more »

Popaganda: Video Games and Identity

Video games are a huge piece of our pop culture industry. People who don’t play games maybe think that they’re a weird, dorky niche that only a few people play. But that’s exactly the opposite of true. Globally, video games are a $91 billion industry. Fifty-nine percent of people in... Read more »

No Girls Allowed: The Fragility of Gaming Culture

As the Internet began to grow and accelerate through the ’90s and early 2000s, gamers began congregating in online spaces and solidifying the rules of their subculture…Many of those rules—fueled by any number of extant factors, such as sexual intimidation and social ostracization—could be... Read more »

Pokémon NO: How the Game Can Be a Venue for Harassment

Street harassment is nothing new, but Pokémon GO creates a new avenue for harassing people in public. Read more »

Popaganda: Best-Of Geek Culture

As we put together brand-new podcast episodes to debut in August, we bring you three favorite nerdy stories from past episode of our show. We take trip through the history of women working in the comic book industry, debunk five myths about women and video games thanks to Elizabeth Sampat, and talk... Read more »

Clinton Campaigners Use Pokémon Go to Lure Unregistered Voters

Hunting for Charizard, unregistered voters cross paths with canvassers.  Read more »

Game Changer: Why gaming culture allows abuse… and how we can stop it

More people are finally taking notice of the abuse. But there’s still a dearth of discussion on why it’s happening. Read more »

Popaganda Episode: Fandom

Fandom is a powerful cultural force. It can bind together communities, drive the pop culture economy, and revive TV shows from the dead. This episode explores four ways fandom shapes identity, including a look at the Notorious RBG phenomena, a bold exploration of queer fanfiction, a discussion on... Read more »

Who Gets to Call Themselves a Gamer?

Journalist and video game fan Latoya Peterson put together a great short video that explores the word “gamer.”  Read more »

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Game Changer: Why Gaming Culture Allows Abuse... and How We Can Stop It

You're a Bolshevik feminist jewess that hates white people… and you expect to be taken seriously when you're “critique-ing” ...

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